![]() ![]() ![]() Like so much of the game, the familial and political sides are an outright disappointment. At some point I had a daughter, but the game didn’t even bother to tell me. I know that someone related to me gives +10% influence with a Council member, but ask me for her name and I’d have no idea. Members of your family tree exist as flavourless, functional mechanics rather than actual personalities. If you’re going to attempt political intrigue in a game, it helps if it’s actually intriguing. The stuff you actually control is restricted to lowering a rival’s status with the Council (something that seems most suited to multiplayer, a mode that was uninhabited in this pre-release review code,) blocking their access to a certain port (same) and nabbing stuff from warehouses. There are indeed murders and kidnappings galore but only in narrative cutscenes. As a keen player of Crusader Kings II, the potential for devious Venetian backstabbing was an aspect I’d really looked forward to. Sadly, the political layer is underwhelming in all forms. It’s still victim to some apparently dodgy trade mechanics and awful battles, but at least you can mitigate the former by staying as hands-on as possible and the latter by auto-resolving. You can randomise which cities will produce which goods, how large the starting populations are, what price goods will max out at and other economic tweaks like price curves and slumps. Free play mode is, by its nature, less restrictive and won’t push you into any unwanted manual battles. ![]()
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